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  GameAPI Builder — script_ml Handle & Function Reference 1. Handle Types Handle Represents / Points To Notes / Usage ML MainLoopItem object Node in the main loop. Returned by creation or rendering functions. Can be attached to MN via move_ml . MN Move Node (scene transform) Live transform for single-object placement. Used with move_ml . TF TinyGLTF resource Raw GLTF model data (nodes, meshes, animations). Can be decimated (TF→TF). P Polygon mesh Geometry data. Combinable via p_or_elem or p_or_array . Renderable via MT → ML. Can be decimated (P→P). MT Material / render interface Encapsulates material/shader state. Supports single-object ( m_bind ) and instanced rendering ( m_bind_inst ). PTS Points array Positions for instanced rendering. Used with m_bind_inst . MS Matrices array Transform matrices for instanced rendering. Used with m_bind_inst . O Volume object Volumetric data (density, signed distance field). Non-renderable. VX Voxel object Renderable voxel mesh derived ...